He met Dan while he was going to NC State. Mike Daly joined in 2004, right out of college. He worked as a Gamecube lead, Xbox 360 lead, and eventually technical director for rendering and runtime. After a short stint in particles and animation, he moved over to rendering, and was lead on the DirectX renderers and PC platform.ĭan Amerson joined in 2001. Tim Preston joined NDL in 1999, initially working on the Mac port of the engine. ![]() He was brought in as VP of engineering to give structure to the team. John Austin joined NDL – the company that would go on to produce the Gamebryo engine – in 1998, at a time when they had only four customers. ![]() For the fourth article, I am very excited to speak to Dan Amerson, Mike Daly, John Austin, and Tim Preston about the history of the Gamebryo game engine.
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